February Update Space Janitor

Devlog: UI Overhaul Made Spash Screen Prioritized WebBuild to Publish on Itch.io Added Patrolling NPCs Tweaked Gameplay

Januar Update Space Janitor

Devlog: Added new enemy type: SpaceWasp. Wasps have a very small detection radius. But once they are triggered they follow the player without stopping. When they catch the player it is Game Over.  Added Eggsacks. Eggsacks are like traps. When the player steps on an eggsack it gets destroyed and the Waps gets alerted to […]

Dezember Update Space Janitor

Logbook: We continued to work on the Gameplay-first Godot Prototype in December. But as a narrative-loving-person with a strong background in interactive fiction I was still itching to create a narrative-first prototype.  So I teamed up with Bettina Wilpert – a very competent writer – and decided to go back to my roots and make […]

November Update Space Janitor

Logbook: How could we make the gameplay fun? That was the main questions we tried to answer in November. So we tried a simple game mechanic.  The NPCs only walk, when the player walks.  The idea came from Oli and was probably inspired by games like Superhot. But it was a good enough start. So […]

October Update Space Janitor

Logbook: We spent the first half of October to prepare for the Paris Game Biz. I made a Pitch Deck, contacted possible publishers and we tried to get a playable demo together.  The whole process was very time consuming and took my mind away from making games and towards selling games, which is a totally […]

September Update Space Janitor

Logbook: September was a bit overwhelming. I made the website. I set up the YouTube Channel. I registered for SteamWorks. I applied for the Paris Game Biz. And I also worked on the game of course.  I found it difficult to nail down the core game-idea. Seemingly small changes tend to upset the whole concept […]