Dezember Update Space Janitor

Logbook: We continued to work on the Gameplay-first Godot Prototype in December. But as a narrative-loving-person with a strong background in interactive fiction I was still itching to create a narrative-first prototype.  So I teamed up with Bettina Wilpert – a very competent writer – and decided to go back to my roots and make […]

November Update Space Janitor

Logbook: How could we make the gameplay fun? That was the main questions we tried to answer in November. So we tried a simple game mechanic.  The NPCs only walk, when the player walks.  The idea came from Oli and was probably inspired by games like Superhot. But it was a good enough start. So […]

October Update Space Janitor

Logbook: We spent the first half of October to prepare for the Paris Game Biz. I made a Pitch Deck, contacted possible publishers and we tried to get a playable demo together.  The whole process was very time consuming and took my mind away from making games and towards selling games, which is a totally […]

September Update Space Janitor

Logbook: September was a bit overwhelming. I made the website. I set up the YouTube Channel. I registered for SteamWorks. I applied for the Paris Game Biz. And I also worked on the game of course.  I found it difficult to nail down the core game-idea. Seemingly small changes tend to upset the whole concept […]

August Update Space Janitor

Ok. So August was the month we started working on our game. I sat down with Oli (my dev-partner) and we began to lay out our ideas on the whiteboard. The goal was to make a 5-day Game Jam and then have a working first prototype. Haha.  By lunch the second day we threw the […]

Space Janitor Announcement

Hello world. I am happy to announce that we received funding from the MDM Mitteldeutschland to develop our game „Space Janitor“.  Like the name suggests it’s about a janitor working in Space. The idea for the game comes from my own experience working as a part-time janitor. Yep, that’s me in the picture.  Space Janitor […]