Combine strategic resource management with a soulslike death-loop in this dystopian cleaning-sim.

Animated Screenshots

Turn Based Fast Paced Souls Like Print Clean Manage Tenants Shop MTHR

Screenshots

Description

The fast-paced arcade feeling of Pac-Man. The unforgiving death-loop of Dark Souls. The resource management of FTL.

Clean space stations in this unique blend of fast-paced action and strategic resource management. Navigate hand-crafted stations with a finite amount of moves, manage your energy economy, decide whether to help your tenants, upgrade your inventory, die a lot and recycle your own corpse in the next run.

A dystopian parody of the housing market set in the far future — where space stations are overpriced, neglected rental properties, and the property management couldn't care less. You are the JNTR: a biological drone, bio-printed on demand, cheap, disposable, faceless. When you die, a new one rolls off the printer and the job continues.

Death is not failure. Death is part of the loop.

Features

  • Turn-based tile movement — Plan every move carefully. NPCs and enemies only move when you do.
  • Time-sensitive action — The clock keeps running in real time. Speed is rewarded with a time bonus — creating a unique tension between careful planning and urgency.
  • Dual energy economy (FUEL) — Load your JNTR before each mission. Carry more and move faster, but lose it all on death. Manage a ship reservoir that persists, and a body budget that doesn't.
  • Death loop — Dying is inevitable. A new JNTR prints, and the mission continues. Your old corpse stays at the death site — walk over it to reclaim your lost FUEL.
  • Adaptive speed — Move faster when carrying more FUEL. More risk, more reward.
  • The Paracite (Space Spider) — Your only enemy. A relentless hunter with a full AI state machine: sleeping, triggered, pursuing, raging. Flees from GLOW. Goes berserk if you destroy her eggs.
  • GLOW (Bioluminescence) — Illuminate dark stations and repel the spider — at the cost of extra FUEL per move.
  • Gadgets — Spider Trap, Teleporter, BMTR Injector and more. All purchased from the station shopkeeper using Hearts.
  • Hearts economy — Help your tenants by fixing broken lights, heating and infrastructure. Earn Hearts — but only if your tenants are alive, visible and not hiding in the dark.
  • Hand-crafted stations — Every station is a dense, purpose-built puzzle with multiple valid approaches and no single correct solution.

Current State

Vertical Slice in active development.

Looking for Publisher.

Roadmap

2025 Development Grant — MDM Mitteldeutschland
January 2026 Prototype Development Started
April 2026 Prototype Showcase — Caggtus Leipzig
June 2026 Steam Wishlist Page Live
July 2026 Trailer Release + Wishlist Push
August 2026 Gamescom Cologne Networking / no booth
October 2026 Playable Demo — Steam Next Fest
November 2026 Games Ground Berlin Booth — publisher meetings
2027 Full Release Publisher partnership open

Logo & Key Art

Social Post Template

Copy & paste under every post:

JNTR — Clean. Die. Repeat. Wishlist on Steam: https://store.steampowered.com/app/4808600/JNTR/ Join the Discord: https://discord.gg/q52aVBhAj5 Check out the Presskit: https://geomazing.com/jntr #jntr #CleanDieRepeat

System Requirements

Minimum

OS
Windows 10 64-bit / Ubuntu 20.04
Processor
Intel Core i3 or AMD equivalent
Memory
4 GB RAM
Graphics
Integrated GPU, OpenGL 3.3 / Vulkan
Storage
500 MB

Recommended

OS
Windows 10/11 64-bit / Ubuntu 22.04
Processor
Intel Core i5 or AMD equivalent
Memory
8 GB RAM
Graphics
Dedicated GPU with Vulkan support
Storage
500 MB

About Geomazing Games

Geomazing Games is the studio of Gregor Assfalg aka. The Pixel Janitor — a part-time janitor and game designer based in Leipzig. JNTR is his debut commercial release: a dark, ironic, creepy-cute survival game about a disposable space janitor. The project has received development funding from MDM Mitteldeutschland.

Contact

Gregor Assfalg — Geomazing Games Leipzig, Germany
gregor@geomazing.com