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Description
The fast-paced arcade feeling of Pac-Man. The unforgiving death-loop of Dark Souls. The resource management of FTL.
Clean space stations in this unique blend of fast-paced action and strategic resource management. Navigate hand-crafted stations with a finite amount of moves, manage your energy economy, decide whether to help your tenants, upgrade your inventory, die a lot and recycle your own corpse in the next run.
A dystopian parody of the housing market set in the far future — where space stations are overpriced, neglected rental properties, and the property management couldn't care less. You are the JNTR: a biological drone, bio-printed on demand, cheap, disposable, faceless. When you die, a new one rolls off the printer and the job continues.
Death is not failure. Death is part of the loop.
Features
- Turn-based tile movement — Plan every move carefully. NPCs and enemies only move when you do.
- Time-sensitive action — The clock keeps running in real time. Speed is rewarded with a time bonus — creating a unique tension between careful planning and urgency.
- Dual energy economy (FUEL) — Load your JNTR before each mission. Carry more and move faster, but lose it all on death. Manage a ship reservoir that persists, and a body budget that doesn't.
- Death loop — Dying is inevitable. A new JNTR prints, and the mission continues. Your old corpse stays at the death site — walk over it to reclaim your lost FUEL.
- Adaptive speed — Move faster when carrying more FUEL. More risk, more reward.
- The Paracite (Space Spider) — Your only enemy. A relentless hunter with a full AI state machine: sleeping, triggered, pursuing, raging. Flees from GLOW. Goes berserk if you destroy her eggs.
- GLOW (Bioluminescence) — Illuminate dark stations and repel the spider — at the cost of extra FUEL per move.
- Gadgets — Spider Trap, Teleporter, BMTR Injector and more. All purchased from the station shopkeeper using Hearts.
- Hearts economy — Help your tenants by fixing broken lights, heating and infrastructure. Earn Hearts — but only if your tenants are alive, visible and not hiding in the dark.
- Hand-crafted stations — Every station is a dense, purpose-built puzzle with multiple valid approaches and no single correct solution.
Current State
Vertical Slice in active development.
Looking for Publisher.
Roadmap
Logo & Key Art
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System Requirements
Minimum
- OS
- Windows 10 64-bit / Ubuntu 20.04
- Processor
- Intel Core i3 or AMD equivalent
- Memory
- 4 GB RAM
- Graphics
- Integrated GPU, OpenGL 3.3 / Vulkan
- Storage
- 500 MB
Recommended
- OS
- Windows 10/11 64-bit / Ubuntu 22.04
- Processor
- Intel Core i5 or AMD equivalent
- Memory
- 8 GB RAM
- Graphics
- Dedicated GPU with Vulkan support
- Storage
- 500 MB
About Geomazing Games
Geomazing Games is the studio of Gregor Assfalg aka. The Pixel Janitor — a part-time janitor and game designer based in Leipzig. JNTR is his debut commercial release: a dark, ironic, creepy-cute survival game about a disposable space janitor. The project has received development funding from MDM Mitteldeutschland.
Contact
gregor@geomazing.com